A tool for generating geometric animations by blending primitive shapes together.  After adding a shape to your scene, click "Edit" to change its shape, position, rotation, and scale. Each adjacent pair of shapes has options for changing the blend mode. Use the variable "t" in place of a number value to vary the value over time, math operations and some functions, such as sin() and cos(), can be used as well. 

Use the "Save & Load" tab to save your current scene, or load a preset scene. Save exporting is currently not available when playing in a browser. Download the executable version if you want to share your scenes. 

Thanks to Inigo Quilez for his resources on signed distance fields: https://iquilezles.org/articles/distfunctions/

Icons sourced from https://game-icons.net/

Published 9 hours ago
StatusReleased
CategoryTool
PlatformsHTML5, Windows
Authorsupremecool
Made withGodot
Tags3D, Abstract, Godot, Math, Shaders

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Windows.zip 30 MB

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